Latest News: 13/06/10

Just uploaded a new version (0.5) of my SDLGameBase code. Loads of changes since the last version, including new 'Modules' for separating logic for different parts of the game, resolution independent OpenGL graphics, Resource loading and caches, and an example application to help you get to grips with the code. Hope it's useful to you!


Myst III Exile Launcher


FIDRIS


Frogspawned




Wetris




Boggle




SDLGameBase




Patience


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